Warfork is Warsow but with a future!

Warfork was officially released on steam on early access! Don’t wanna play on Steam… Sure thing!

That being said I’ve had a blast the last couple of days running a server and playing Warfork! You should join my discord community below and let’s get a warfork match going or just join a server run by my pals over on inthekeep.com

Warfork vs Warsow

If the game is looking familiar for some reason. That is because it was a fairly (once upon a time) popular game called Warsow. Warsow which isn’t abandoned according to the developer named “solomonk”.

According to digging through forums, I learned that Warsow was supposed to have been Greenlit for a Steam Release. This of course never happened because the developer of Warsow said that the community was “Too Toxic”. Warsow as far as I know has never gotten an update in… years.

So this is where the development Team Forbidden comes into play. They decided it was a good idea to fork away from Warsow. This is where War-fork gets its name.

Warfork is a demanding fast-paced first-person shooter with a focus on speed, aim, movement, and above all competitive play. There are no gimmicks such as leveling up, purchasable weapons, gory graphic violence, etc. 

The game is a fork of Warsow. This game replaces Warsow trademarks with their own. (Most of this is directly from their steam page.)

Warfork Guide

Below you will find out how to get better at Warfork. Warfork is very similar to other ArenaFPS games such as quake. If you’ve played games like Quake III Arena you should feel at home with most of the movement and controlling the maps.

The real difference here is that Warfork allows you to “Kick” off the wall and keep moving fast and includes CPMA movement.

Warfork Item Timing

  • It Takes 15 Seconds for the Items to Spawn for the first time. So if you are in a 10-minute duel, the armors, and mega health will start to spawn at 9:45 in-game.
  • 25 Seconds for All the Armors in the Warfork, this includes the Red, Yellow, and Green Armors.
  • 20 Seconds for the Pink Mega Health after the wearer hits =/<100 Health Points.
  • 40 Seconds for the Blue Mega Health Regardless of players’ health.

These timings should help you better control center points on the map!

Fullbright Color Enemy Players

I’d really make sure that you set up the opposite team so they show up nice and bright. This will help you be able to pick them off from a long-range and see them easier around the map as a whole. Go to “Team” and click full bright skin. I chose yellow because it’s extremely bright and easy for me to see.

How to Setup a Warfork Server In Linux

I ran into a few issues running a server for this game. Warfork uses a lot of the same resources that Warsow had so that was a good thing.

The bad thing is most of the documentation is lost or just on archived websites. I’ll do my best to help, this will be a brief breakdown on the basics of how to get a server up and running.

Windows over Linux for Warfork

I highly recommend running on a Linux Box.

The server didn’t perform very well for whatever reason in my Windows Server 2019 environment so I threw it on one of my Linux Distros. Which started getting connections almost instantly.

Running a server is a great idea to even build your own community.

Install SteamCMD

Let me refer you to the SteamCMD setup page for most if all not operating systems. – https://developer.valvesoftware.com/wiki/SteamCMD

After getting SteamCMD setup, you will want to log in with YOUR steam ID and Password. Anonymous did not work for me and did not give me server binaries.

I’ll refer to most of psymin linux setup.

Install Warfork Server Binaries steps

  • Load Up SteamCMD after installing
  • Type – login <username> ( do not enter <> just your username/email)
  • After that, it will prompt you for your password and random authentication code.
  • Next, you will be able to grab files
  • Type – app_update 671610 – This will download all the files you will need to run the server (if the game updates you need to re-run this command to get the latest files)
  • Now you can exit SteamCMD

Yay, now you have all the files you need. But what do you do next??

You need to be able to navigate to the files you just installed most likely they will be in your home directory unless you installed them on a different user which some Linux admins do.

Trust me it would help if you knew some Linux before attempting this. You will need to be able to edit the file dedicated_autoexec.cfg /home(username)/Steam/steamapps/common/fvi/Warfork.app/Contents/Resources/basewf/dedicated_autoexec.cfg

I usually use nano to edit my config files. If you are using Windows you can use Notepad++.

Remote Control your Warfork Server

You need to replace this with the name of your server in parenthesis. It also wouldn’t hurt to set up a rcon password so you can work on it while in the game.

  • set rcon_password "1234"

Replace “1234” with the password of your choice. Save, exit, and restart your server. Now you can hit the ~ while in-game and log in using rcon_password "1234" then you can issue commands while in-game.

  • If you are running Linux you will want to run ./wf_server.x86_64 steamapps/common/fvi/Warfork.app/Contents/Resources$ ./wf_server.x86_64 sometimes I make sure I’m already in the directory to run it.

Windows you simply need to click on the 64bit.exe

Only run your server AFTER you have configured your configuration file!

Warfork Port Forwarding

You will also be wanting to set up your router to allow port forwarding to your server. So hopefully you know a little bit about networking that helps! You may have to research your SOHO router to get to your configurations.

  • The default ports are UDP - 44400 and TCP - 44444 for Warfork.

Normally whenever you are port forwarding your small office or home office router. You will want to create 2 different rules.

Set these ports to trigger the IP address your server instance is hosted on such as as an example.

  • You can change these ports if you would like, please do so in the dedicated_autoexec.cfg file!

Warfork Colored Names

You can color your name and clan tags in this game! Just use ^1 it before each letter.

Example ^1S^2A this will make the S and A 2 different colors.

  • 0 = Black
  • 1 = Red
  • 2 = Green
  • 3 = Yellow
  • 4 = Blue
  • 5 = Light blue
  • 6 = Pink
  • 7 = White

You need a cool-colored name and a clan tag! Because why not!?

I’d really make sure that you set up the opposite team so they show up nice and bright. This will help you be able to pick them off from a long range and see them easier around the map as a whole. Go to “Team” and click full bright skin. I chose yellow because it’s extremely bright and easy for me to see.

Warfork Discord and Community

If you are needing support and want to ask more questions that might not be here you should join the official Warfork Discord.

Official Warfork Discord – https://discordapp.com/invite/VY95TKZ

You should also check out our community partners The Keep Discord! Home of Arena and Retro Arena First Person Shooters! Join if you want awesome people to play with! Someone is usually looking every day to get in a few games.

Official The Keep Discord – https://bit.ly/KeepDiscord

Also, you can always join our Discord and get help there as well in our small and friendly community.

Warfork Custom Maps

Warfork ships with a bunch of decent maps, but since it allows you to use awesome maps from the community… It opens up even MORE possibilities!

The engine supports the use of Quake 2 maps, now you sort of but not really can just place any map from Quake 2 into your basewf folder and it’ll run. It might not run GREAT and sometimes if you run a certain mode it will crash the game.

I think it’s due to spawning points or object points not being set for Warfork.

  • Where to Install Custom Warfork Maps Location – Steam\steamapps\common\fvi\Warfork.app\Contents\Resources\basewf

Here is the suggested map pack from The Keep these maps are played and work great!

Google Drive Download Link – https://drive.google.com/file/d/1MZPWp2vjNN_WFmniNFxyNTHdZm-ncSWr/view?usp=sharing (use WinZip or 7z to extract).

Below are the maps included

  • acidwdm2 (Duel/DM)
  • ae (Duel/DM)
  • aerorun (Duel/DM)
  • duel_boogyman (Duel/DM)
  • campgrounds (FFA/TDM/CA)
  • claustrophobia (FFA/TDM/CA)

Note: Warsow Maps work with Warfork. So if there are any old maps you loved in Warsow drop them into your warfork folder!

Conclusion: Warfork is Fun

I’ve had a blast playing this game and I’m going to continue playing. I rank this game much higher than many other arena shooters I’ve played in a while. The future is looking much better for the community than when it was never on steam.

You will need to be fast! Learn to strafe jump, ride rails, and use that dash button to get around the map FAST. This game is much faster than the more popular Quake Champions which is currently the leading AFPS. The skills are transferable though.

If you play Arena First Person Shooters at all then you should feel right at home with Warfork. You can download the Warfork game on steam right now!

Unreal Tournament Vs Quake III Arena

In this article, we will cover the biggest battle in the ArenaFPS community Unreal Tournament Vs Quake III Arena. The biggest battle for king of the First Person Shooter at least in the late 90s was one that will never be forgotten.

Below we will cover many aspects of the games. What made them better than the other one and ultimately who I believe came out on top. Where these franchises are ultimately are at now. Both games threw away what ultimately made them a name for themselves for a Multiplayer Experience only and were some of the first games to do so.

Unreal Tournament

Developed by Epic Games (Yes that Epic Games) and released just 10 days before Quake III Arena. Unreal Tournament is where in my opinion Unreal kind of got its name or rather its recognition.

The original Unreal Tournament is now better known as Unreal Tournament 99 or UT99. This is because Epic decided to release an unfinished Unreal Tournament 4 and just called it Unreal Tournament, making the whole internet and search engines confused. If you want specific original UT configs, mods, or whatever it is best you search for UT99. So the original was released in 1999 hench the name Unreal Tournament ’99.

Most people have never even heard of the original Unreal or played it. This is a shame cause it’s really a fantastic game.

Anyways, Unreal Tournament was the first entry into the series that was specifically Multiplayer action only, no single player, no story (sort of), just jump in and it’s fragging time. The original Unreal did have multiplayer but this was more refined and was marketed as such.

While it does have a story… it’s not something a lot of people cared about because why would you. That wasn’t why you purchased Unreal Tournament, you purchased this to compete against other players online.


Unlike Quake III.

Unreal Tournament focused on having a primary and secondary fire on each weapon. Some weapons did something different than their primary fire would do.

Such as the flak cannon. The Primary fire would shoot like a spread shotgun, while the secondary attack would shoot a like a curve pattern grenade which would explode on contact.

The most memorable weapons on UT are the Shock Rifle, Pulse Gun, Flak Cannon, and the big bad boy the redeemer.

Of course, there are other weapons that come pretty much stock in most FPS games such as the sniper.

We also cannot forget the translocator which can be used as a weapon, you can use it to teleport faster or to spots, you normally cannot reach, but “TELEFRAGGING” someone with this device was awesome.


UT in my opinion is not AS fast as Quake III Arena. But, it’s pretty close.

While the game doesn’t have a movement style that is required for you to master such as strafe jumping. There are some things you must learn to be better at the game.

Such as dodging, or learning not to hit the dodging mechanic at certain times. Using the translocator and figuring out dodging is really all you need to learn on UT.

The rest is quick reactions with all the different weapons. The one the pros or “the really good players” focus on is trying to learn how to use the shock rifle. You can shoot a big ball with the secondary fire, and with the primary fire, you make a big explosion. This is a very powerful technique that is extremely hard to master. It has a very high risk/reward of trying to hit opponents with this attack. The risk is that it is hard to aim and takes a while to even do the attack. But, a precise attack can be devasting to the opponent.

You have map control, power-ups, and more you must master to find victory.

With a multitude of different game modes the fun last’s an extremely long time with this game. Don’t want to hop online? There is an offline bot match/campaign of sorts which can get you up to speed to go online.

Pros and Cons Unreal Tournament

Here I will discuss the pros and the cons of Unreal Tournament. These are just my personal pros/cons of the game. I just want to say beforehand I do enjoy Q3A more but I also love Unreal Tournament. The original UT unfortunately is not my favorite UT. That would go to Unreal 2K4.

Let’s begin.

Pros UT

  • The Translocator- The Translocator is a blast to try to telefrag people in the midst of battle. It adds an interesting dynamic of gameplay to the game and is just pure fun.
  • Shock Rifle – Trying to blow people up with the combo of the shock rifle is very rewarding and hard to master
  • Some of the maps are iconic such as facing worlds. I think it’s one of the best maps ever made for team modes such as CTF.
  • Still receives updates after all these years even if it’s unofficial by the UT99.org community patches which are just amazing.
  • The Announcer for UT is amazing.

Cons UT

  • Dodging feels weird to me. I think it works better mapped to a button instead of locked to your movement keys. I seem to always use my movement to help me aim better so tapping really fast always caused me to dodge.
  • UT looks great but it feels a bit clunkier and has less smooth animations compared to Quake III Arena.
  • Not really a game that gets Modded A lot
  • Is recognized now as Unreal Tournament ’99 because they used the name again on the Epic Game Store for Unreal Tournament 4. Why couldn’t they keep it and just added Numbers… I have no idea but it annoys me.

Quake III Arena

When it comes to Quake 3 arena and comparing it to other games. It’s going to be really hard for me because Quake III Arena is one of my favorite games of all time. But, you cannot mention Quake III without mentioning Unreal Tournament because it is almost as good.

Quake III to me is probably the perfect Arena Shooter ever made. With the crazy mods, skin models, rocket jumping, and sheer fun. Nothing really tops it for me. Now, that being said it doesn’t get any unofficial updates like UT.

The best way to play Quake III nowadays is using an engine called ioQuake. You and learn more about that in this article about how to play Quake III on Modern Systems.

I do plan to cover Quake III fully on a podcast episode or something but onto the battle. Quake III took everything that made the Quake 2 multiplayer awesome and just turned it up a notch.

Quake III hasn’t received an official update or community update, unfortunately. Id Software however did create Quake Live, which was basically Quake III but with a ton of modern fixes and balancing features. Quake Live is still played fairly often today, but even it hasn’t received any support.


If you haven’t heard of the “Unholy Trinity”. Then you probably haven’t play Quake 3.

The Trinity is of course the Rocket, Lightning, and the RAIL-GUN. These weapons give you just about everything you need for every situation during the game.

Of course, there are some other weapons put only truly provide niche situations that you won’t find yourself in very often.

Pulling off mid-air combos with rockets and finishing off with a quick switch to the rail gun never seems to get old.


Quake III does have a unique movement scheme. This movement is called strafe jumping.

Alongside strafe jumping you can use things like Rocket Jumping, Nail/Plasma jumping to sometimes reach higher points in the map you otherwise wouldn’t be able to. Most maps come with bounce pads which can skyrocket you to other platforms and other places in the arena.

Strafe jumping does take a little bit to get used to but with some practice, you can become pretty proficient at doing so. This unfortunately is somewhat of a downfall as well.

New players find it hard to grasp quickly and can sometimes give up and move on to slower FPS games such as Call of Duty these days where all they need to do is shift a button which allows them to run/sprint.

Pros and Cons Quake III Arena

Now it’s time to talk about the pros and cons of Quake III Arena. I’ve been a long-time Quake 3 arena player since the days of insta-unlagged and excessive.

Pros Quake III Arena

  • Intense and Fast gameplay – nothing really feels like this game, other than games that have completely copied it.
  • Maps and Mods – some of the mods are still played today like CPMA and DeFrag.
  • Weapons – out of these games I give Quake the better weapons.
  • Models and Skins – The number of skins and models for this game was insane back in the day. Duke Nukem & Homer Simpson to just name a few.

Cons Quake III Arena

  • While I don’t think strafing is a con, it is a con for new players that think the game looks awesome and want to pick up and play. I would say maybe it’s the learning curve?
  • Lack of modern support. With Source Port Engines like ioquake3 and equake3 is the only true way we can experience Quake III on modern hardware. Some of these still feel off and not everything is supported.

The popularity of the Games

Both games, Unreal Tournament and Quake III arena was massively popular. Pitted against each other from the beginning and always clashed as to which was the best.

They both had tremendous gaming engines and Epic and its Unreal Engine create the majority of games today. The Quake engine or id tech engine doesn’t really happen as much anymore, the engine used in the latest Quake game was the Saber Engine.

Quake spawned a whole con of its own known as Quakecon, where gamers get together 1 week a year with computers and laptops and frag each other on LAN. A big eSports tournament is usually held with cash prizes.

Unreal as far as I know has never had a con but Unreal Tournament was widely successful.

Where are the game franchises now?

Unreal Tournament(4) ultimately is no longer in development. Since Fortnite came out and took all the developers at Epic Games, the game was canceled. However, you can play the Alpha version of the game still for free. The version that has been released is actually fun, but it leaves you feeling on what could have been had the game been finished.

Quake Champions is the latest entry into the Quake universe. Also, with the Original Quake getting an official remastered version and re-release which even made its way onto consoles. If you want to know more about Quake Champions you can read the review here.

Conclusion: Unreal Tournament Vs Quake III Arena

Unreal Tournament Vs Quake III is a timeless battle of 2 behemoths at least at the time going head to head at each other in the Arena. Both of these games help spawn the genre of there only needs to be an online version of a game and no true single-player experience.

I’ll always give the upper hand to Quake III when it comes to the battle. But, I want you the reader to know that do love Unreal Tournament as well. When it comes right down to it the movement, gameplay, and weapons put Q3A over the edge for me. I feel like I can get the same adrenaline rush I get when I play UT in Quake 3 Arena. I cannot say the same for UT when it comes to Quake 3.

That being said I love both games and they are both embroidered in gaming history probably until the end of time.

Let’s hope that these once upon gaming giants can well… become giants again in the future of gaming.

The Best Way to Play Quake III on Modern PCs

Want to play Quake III on your modern computer with higher resolution?

Quake III Arena is one of those games that will stand the test of time. With some help, we can get you fragging in a matter of minutes in HD quality.

Are you having trouble getting Quake III Arena to look good on your modern PC? Then you’ve stopped in the right place!

Don’t worry we will have you playing Quake 3 in amazing 1920X1080 and beyond after you read this post. All you need is a little guidance and that’s why I’m here! To guide you on how to play not only Quake III Arena but all the Amazing MODS that run on that awesome Quake III Engine!

If you enjoy playing quake and arena first-person shooters you should join the discord community, links to partnered discords are available!

How to get Quake III Arena

There are a billion different ways that you can get Quake III now. You can buy it on Steam, Good ole games, Pirate the game, or even buy and use your own CDs.

If you are looking for guidance you can always check out archive.org and see what you find. 😉

You just need the Files!

Really all you need is the Quake III system files/data to be able to pull this off. Quake III will run out of the box on Windows 10 but it doesn’t run well. It doesn’t support hi-resolution and just looks crummy. The UI is completely out of whack luckily there is an awesome updated Engine to allow you to modernize Quake III!

All the Engine requires is the baseq3 folder from the original quake III discs/install.

ioQuake3 Engine

It doesn’t matter if you play on Linux, Windows, or Mac. You can totally get ioQuake3 for your latest operating system.

If you don’t know what ioquake3 is here is the description off of their website.

ioquake3 is a free software first person shooter engine based on the Quake 3: Arena and Quake 3: Team Arena source code. The source code is licensed under the GPL version 2, and was first released under that license by id software on August 20th, 2005.

You also might want to install the Hi-Resolution Pack that is hosted by them as well.

ioquake3 doesn’t come flawless though. There are some things that don’t work great directly “out of the box” so to speak.

So, to fix all that there are a few settings you can add to a config to set you up on your way!

How to setup Quake 3 1920×1080 and 4k

You need a make a custom file in [Default Path] – C:\Program Files (x86)\ioquake3\baseq3 called autoexec.cfg (this is for Windows Only)

To accomplish this you can use any text editor that ships with your operating system. Notepad, Nano, and whatever you Mac heathens use. Simply paste this code down below into this file.

This sets everything perfectly if you ask me. Now, you might however feel froggy and want to play around with some of the settings.

Most of you might want to experience Quake III in that high fancy 4k resolution. But, below are the best settings I’ve found for quake 3 1920×1080 resolution.

The settings you will want to change for 4k are –

  • seta r_customwidth “1920”
  • seta r_customheight “1080”

Change to

  • seta r_customwidth “3840”
  • seta r_customheight “2160”
seta r_mode "-1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta cg_fov "115"
seta cg_gunCorrectFOV "1"
seta cl_renderer "opengl2"
seta r_allowSoftwareGL "0"
seta r_ignoreGLErrors "1"
seta r_smp "1"
seta r_displayrefresh "0"
seta r_swapinterval "0"
seta com_maxfps "125"
seta com_hunkmegs "512"
seta r_hdr "1"
seta r_ssao "1"
seta r_postProcess "1"
seta r_toneMap "1"
seta r_parallaxMapping "2"
seta r_picmip "0"
seta r_colorbits "32"
seta r_depthbits "24"
seta r_stencilbits "16"
seta r_lodbias "-2"
seta r_subdivisions "1"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_texturebits "32"
seta r_ext_texture_filter_anisotropic "1"
seta r_ext_multisample "4"
seta r_ext_framebuffer_multisample "4"
seta r_ext_max_anisotropy "16"
seta r_ext_compressed_textures "0"
seta r_ext_multitexture "1"
seta r_detailtextures "1"
seta r_preloadtextures "1"
seta r_dynamiclight "1"
seta r_dlightMode "2"
seta r_deluxeMapping "1"
seta r_roundImagesDown "1"
seta r_fastsky "0"
seta r_drawSun "1"
seta r_drawSunRays "1"
seta r_sunShadows "1"
seta r_sunlightMode "1"
seta r_shadowFilter "2"
seta r_shadowBlur "1"
seta r_shadowFilter "2"
seta r_flares "1"
seta cg_drawfps 1
seta cg_drawIcons "1"
seta cg_draw3dIcons "1"
seta cg_draw2D "1"
seta cg_simpleItems "0"
seta cg_marks "1"
seta cg_gibs "1"
seta cg_railTrailTime "800"
seta cg_teamRails "1"
seta cg_smoke_sg "1"
seta cg_visibleBleeding "1"
seta cg_noProjectileTrail "0"
seta cg_showBulletHits "1"
seta cg_oldPlasma "0"
seta cg_oldRocket "0"
seta cg_oldRail "0"

You will put this file in the same place you placed all the original Quake III files into. Baseq3.

Enjoy Quake III Arena on Modern PCs

1920×1080 Quake III

You can now enjoy Quake III Arena on Modern PCs. Play all those original mods that you might’ve forgotten about. Even games that are specifically made for the ioquake3. The limit is really endless and we should all applaud the hard.

Now you can learn how to install awesome mods.

Is Quake 3 still active?

So is quake 3 still active?

The Short Answer is “Yes” it is still being played today.

The long answer is well, sometimes it might not be that easy to find a game quickly. Quake 3 players schedule times to play certain modes or mods that they love.

You can try your luck out though and check out the server browser and see what you find. However, if you are wanting to play a certain mod or mode. Your best bet is to join a Discord or online community that focuses on getting those types of gaming sessions in.

Conclusion: Quake III Arena on Modern PCs

I love everything about ioquake3. ioquake3 doesn’t work the BEST straight out of installation but after you get everything setup. It is a great way to relive the magic that is Quake III.

Quake III is the one game that made me fall in love with Quake, to begin with. It’s amazing you can get all of it working on 2020 computers! More content to come on the YouTube channel and more!

If you want to experience Quake III and mods together be sure to hit me up on Twitter and join the Discord!

Enherjar Synergy is by far one of the WORST FPS games ever made…

I decided to finally give Enherjar Synergy a try after about a year of being notified about its existence.

Looking at the game from afar I really didn’t expect too much… Let’s give this game a go and see what we find out.

In this article, we will review and cover the Arena Shooter Enherjar Synergy. I’ve tried to be as nice as possible but this game deserves much worse than what’s been written and said in the video.


For a video game that claims that its whole intention is to create the “Arena Shooter Perfection”, it missed it by miles.

I’ve played a lot of terrible Arena FPS games since I started covering AFPS games. Before this game, I didn’t think it got much worse than Insomniacs Nexuiz Commercial released game.

Turns out, Enherjar Synergy finally dethrones that game as the worst Arena Shooter ever made.

It moves quickly… that’s about the only good thing I can say about the game. It has modes that are included in most Arena Shooters. However, the game doesn’t perform well even on an RTX 3070 TI GPU.

The guns are not fun to shoot, it’s not fun to move, and the game is not fun to play.


I guess if you were high on acid or something and like trippy smudged together colors then you might enjoy this game.

Other than that, it’s one of the worst-looking games I’ve ever played. It’s not pleasing to look at, at all. For a game that is designed as an eSports FPS. Quick graphics would’ve been a much better choice.

The maps look terrible, with neon and bright colors looks like a unicorn took a rainbow shit on every map and this is what we got.


The music is a mess, and the gun sounds are awful. Or maybe they are good I don’t know. I was so thrown off by the sheer awfulness of the graphics and gameplay that maybe some of the music is good. I honestly have no idea I didn’t want to continue to play this abomination to see if it had any solid review items.

Enherjar Synergy: Conclusion

This game claims to always have “100,000” active players at all times. Clearly whoever designed this game either made it clearly as a joke, or they are completely delusional. Perhaps they just wanted to make an Arena FPS as a project. I am unable to find out any information from the developer Cosmic Perspective Studio other than what is listed on Steam and Moddb.

Not to mention you cannot play Ranked but for 1 hour after you’ve played it some that day. Without paying a premium $6/month fee. There is no reason to ever do that cause no one plays this game cause it’s terrible.

All I know is it’s bad, and they succeed in creating the worst abomination of an Arena First Person shooter I’ve ever played.

Congratulations Enherjar Synergy you are now the King of the Worst Arena Shooter ever.